Build your first encampment.
NEXT MILESTONEGather materials to begin.
No settlement selected.
Campfire: 1 wood + 1 stone.
Name an encampment to unlock a workshop.
Choose a location on the ground. Green means you can build; red means choose another spot.
Craft tools to improve gathering.
Cook meals and rest at camp.
Storage chest: 2 wood + 1 stone.
Find nearby resources.
GROW YOUR SUPPLIESPlant one herb, grow for 90 seconds of play, harvest three, and replant.
Name a settlement to unlock crops.
Stand within 6 metres of a crop bed to plant or harvest.
YOUR COMMUNITYName a settlement to welcome residents.
Pantry: 0 meals
Each shelter houses 2 residents. Build storage before recruiting.
Assign jobs while near your settlement. Gatherers collect real nearby resources and deliver to storage. Farmers use herbs from storage to plant and harvest crops. Cooks turn 2 stored herbs into one pantry meal every 15 seconds. Work pauses while the game is closed or a dialog is open.
No regional influence here.
Blue shading: regional influence. Gold dashed borders: founding exclusion. Influence is shown on local maps; new settlements may be founded beyond exclusion boundaries. Dashed blue links show regional allegiance.
Founding zones restrict new independent settlement centres. They are separate from build space and regional influence.
0 landmarks recorded
Drag the overview to look around. Click explored land to mark a waypoint. Unknown land stays hidden.
Developer controls
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